/* POINT.CPP illustrates a simple Point class */ #include // needed for C++ I/O class Point { // define Point class int X; // X and Y are private by default int Y; public: Point(int InitX, int InitY) {X = InitX; Y = InitY;} int GetX() {return X;} // public member functions int GetY() {return Y;} }; int main() { int YourX, YourY; cout << "Set X coordinate: "; // screen prompt cin >> YourX; // keyboard input to YourX cout << "Set Y coordinate: "; // another prompt cin >> YourY; // key value for YourY Point YourPoint(YourX, YourY); // declaration calls constructor cout << "X is " << YourPoint.GetX(); // call member function cout << '\n'; // newline cout << "Y is " << YourPoint.GetY(); // call member function cout << '\n'; return 0; }