The Windows Interface
A Summary of GUI Guidelines
Principles and Methodologies
General Principles of
User Interface Design
An effective user interface allows the user to concentrate on tasks
without the distraction of trying to figure out how to use the interface
to accomplish the desired tasks.
User Control
The user should always be in control of the application. Applications
should be as interactive as possible. Elapse time for processing should
be brief. Modes should not restrict user interaction. If modes are necessary,
they should be visually obvious to the user.
The user should be able to customize aspects of the interface, such
as content and structure of menus and aesthetic qualities. However, users
should not have to customize the interface. Good defaults should make the
interface highly useable without customization.
Directness
The interface should provide direct and intuitive ways to accomplish
tasks.
Consistency
The interface should be consistent with the user’s experiences outside
the application realm through the use of familiar concepts and real world
metaphors. The interface should be internally consistent in its conceptual,
visual, functional, and linguistic style and usage. It should also be consistent
with the interfaces of other applications. Both types of consistency help
make interfaces easy to learn and use. Internal/cross application consistency,
in addition, facilitates the reuse of interface elements and improves developer
productivity. Conflicting platform standards make cross-platform consistency
problematic. When there is a conflict, within-platform consistency should
be given priority over cross-platform consistency.
Clarity
The interface should have visual clarity. Metaphors and text should
be immediately understandable. Metaphors should be simple and realistic.
Text should be clear and unambiguous.
Aesthetics
The interface should be visually appealing. Spatial arrangements,
groupings, and contrast should follow basic graphic design principles.
Feedback
The interface should give the user immediate feedback for actions
performed within the application. Graphical feedback is most effective.
Sound and text are also useful.
Forgiveness
The interface should accommodate exploration by trial and error.
Opportunities for error should be minimized. The interface should handle
errors gracefully, when they occur. Users should not suffer negative consequences
for exploring the interface and making mistakes.
Awareness of Human Strengths and Limitations
The interface should not require extraordinary perception, memory,
or reasoning capabilities. The user should not be required to perform calculations
that the application can do. The user should not be compelled to recall
complex sets of options. Choices should be explicitly presented.
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